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- #!/bin/bash
- #
- # mh command for simplified operations
- #
- # mh save
- # mh restore
- # mh kill
- #
- # can utilize save/restore to save-scum decoration farming
- # can utilize kill to stop processes when failed to cease
- #
- # save includes timestamps to avoid potential
- #
- # current implementation uses hard-coded user id; not portable
- # future implementations should either save/restore for all ids, or ask/compute
- export steam_game_id="582010"
- export save_path="${HOME}/games/mhworld/saves"
- export steam_user_id="48081292"
- export full_path="${HOME}/.local/share/Steam/userdata/${steam_user_id}/${steam_game_id}/remote/SAVEDATA1000"
- mhsave() {
- mkdir -p "$save_path"
- local save_file="${save_path}/$(date +%Y%m%d%H%M%S)"
- cp "$full_path" "$save_file"
- ln -sf "$save_file" "${save_path}/latest"
- }
- mhrestore() {
- [ ! -f "${save_path}/latest" ] && return
- cp -L "${save_path}/latest" "$full_path"
- }
- case "$1" in
- run)
- steam "steam://rungameid/${steam_game_id}" &> /dev/null &
- ;;
- save)
- mhsave
- ;;
- restore)
- mhrestore
- ;;
- kill)
- ps aux | grep -i monster | awk '{print $2}' | xargs kill -9 &> /dev/null
- ;;
- *)
- echo "unable to process command..."
- ;;
- esac
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